I continue to look for a game that doesn't quite exist yet. I want a game where I can explore and climb the buildings a cyberpunk city (a dirty and grimy version of science fiction where even the most common man owns advanced technology) and gameplay that won't burden my time spent learning about cybernetic implants or other technology.
Deus Ex: Human Revolution comes closest to that elusive cyberpunk game that I imagine, though its confined hub-worlds and stealth mechanics represent game systems that I usually find more tedious than enjoyable. Deus Ex's stealth enabled for many great moments when successfully bypassing an entire room of guards or even wandering the lower, dirtier half of Hengsha - a city with an entirely separate and cleaner city floating directly above. I continued to play Deus Ex: Human Revolution for the appearance, fiction and societal issues a technologically distant yet similar world, not for the gameplay itself.
While searching for a game that would offer gameplay and combat not focused on stealth, I came across Syndicate - a linear first-person corridor shooter. Unfortunately, Syndicate did not provide what I specifically looked for. I ignored the narrative and spent far too much time looking at horizon of brightly lit landscapes I would rather explore instead of the white hallways I always found myself it.
Even with the relative newness of game development in the 3D era, I did not expect such small selection within the setting. Why does such a large void exist in cyberpunk themed video games developed in the last decade? I came across a few titles that closely fit the description of an open world game, but most of them (for me at least) come with a sliver of cynicism or developmental issues.