This interview with Shawn McGrath was conducted in early 2014. The feature was written for a university assignment and I'm publishing it now for easier access.
One-year-old John (real name changed for privacy) sits in his playpen looking up at his father as he points the spray bottle in his direction."Pewsh, you're dead," Shawn McGrath says and John laughs as the mist lands on his perfectly round face. McGrath heads back to the kitchen where the tea water boils where he continues explaining his trip to Toronto to help develop N++.
McGrath spent the last few days working on N++, the next game from his friend's studio, Metanet Software Inc. But McGrath only helps with the development of N++ and prefers to work alone on his games. At age 31, McGrath knows he can't work a normal office job - he tried many times before.
Upstairs in his Mississauga home, power tools lie on the exposed wood floor leading to his office. McGrath, his wife Kuini and son John moved in a few months ago to live closer to Kuini's parents. In his office, textbooks on graphical rendering pile up on the corner of the desk beside the PlayStation 4 controllers plugged into his development computer. On the furthest desk corner, a Macbook sits on another pile of textbooks. He's anticipating an email from Sony representatives.
"I have a great relationship with Sony. I love the people there," McGrath says. His most recent game, Dyad - a tunnel racing game - released in July 2012 for the PlayStation 3. Throughout the development of Dyad, Sony helped in every way they could. If McGrath ever needs specialized help, Sony would easily fly someone to his home.