"Lagging Behind" is going to be my final thoughts on a game that I haven't got around to playing. For the game to qualify for this segment, It has to have been available to the public for at least 6 months.
When I first saw Dead Space in action around the time of it's release, it left the impression that it was a trying to do something different with it's HUDless approach. Adding no HUD to the tight dark environments, it was the perfect stage for a survival horror game. But the problem with Dead Space is that a monster can only pop out of a corner so many times before it loses it novelty. But what doesn't lose it's novelty is the dismemberment of the creepy crawlies, then picking up it's leg and shooting it back at it's face.