Review: Lara Croft and the Guardian of Light

The Tomb Raider name is attached to games that aren’t known for being solid experiences, so the name is viewed by many to be part of an underwhelming and dried out series. Lara Croft and the Guardian of Light is an attempt to rejuvenate the Tomb Raider brand without having people write it off as another Tomb Raider game. With the camera now pulled overhead and twin-stick shooter mechanics implemented, it does enough to change how Tomb Raider games are played, but it doesn’t do enough to get you excited about playing it.

Review: Monday Night Combat

It’s easy to label Monday Night Combat as a Team Fortress 2 clone because of the similarities in the class based system, and its visual presentation. On the surface it might seem that way, but Monday Night Combat takes Team Fortress 2 elements and blends it together with the Tower Defense genre to provide fast-paced third-person action.

Review: LIMBO

While most modern video games aim for a realistic appearance with intense detail and a wide colour pallet, LIMBO takes a simpler approach by using only black and white on a 2-D plain. While keeping the appearance simple, it still manages to deliver making this another great Summer of Arcade title. The most common complaint about LIMBO is that for 1200 Microsoft Points, 3-4 hours of gameplay is not enough. While this may be a problem for some, this seems to just be a cover up for the real fault in LIMBO

5 Things Halo: Reach needs to do

Halo: Reach is done, Bungie said its gone gold and now they are focusing on their next project. Halo: Reach is a little over a month away and I have compiled 5 things that I feel would make the experience a lot better.

Why MMORPGs can't be on Consoles

One of the genres that have not seen a push to be hugely successful on consoles is the massively multiplayer online role playing genre. There are games such as Star Ocean and Final Fantasy XI that continue to have a consistent online console community, but the audience hasn’t expanded to the numbers of Call of Duty or Halo. Though it might seem simple to capitalize on the lack of persistent MMORPGs, there are factors that prevent it from being successful such as console subscriptions, limited functionality of controllers and lengths of console cycles. Unless developers find a way to maneuver around these factors, the only way to experience an MMORPG at its best is to do it in front of a computer screen.

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