Duke Nukem is Coming, and no one cares

This weekend at PAX Seattle, Gearbox Software announced that they have picked up Duke Nukem Forever and will release it sometime next year. Duke Nukem Forever was first announced 13 years ago to follow the release of Duke Nukem 3D in 1996, but due to countless problems it never happened.

If you’re one of those handfuls of people that have been waiting 13 years to finally play this game, then this is great news. But aside from that handful, most gamers haven’t even heard of Duke Nukem, and don’t intend to learn more about it. I don’t blame the community for giving up on the sequel, and unfortunately this final attempt to push it out is a little too late.

Review: Final Fantasy XIII

One of the least appealing genres in North America is the Japanese RPG, because of the turn based battles systems and Japanese influenced art style. Final Fantasy XIII aims to bring more accessibility to the genre, still catering to the JRPG enthusiasts. Final Fantasy XIII succeeds in trying to be a modern RPG, but unfortunately its poor structure makes great moments a boring repetitive grind.

My Experience with the Japanese RPG genre

I haven’t played many Japanese RPG’s, so it has been a genre that I have been interested in but never knew where to start. After finally getting my feet wet in games like Last Remnant, Demon’s Souls, Eternal Sonata and Final Fantasy XIII (which is what I’m currently playing), I have created a general description for my experiences with these games.

Review: Lara Croft and the Guardian of Light

The Tomb Raider name is attached to games that aren’t known for being solid experiences, so the name is viewed by many to be part of an underwhelming and dried out series. Lara Croft and the Guardian of Light is an attempt to rejuvenate the Tomb Raider brand without having people write it off as another Tomb Raider game. With the camera now pulled overhead and twin-stick shooter mechanics implemented, it does enough to change how Tomb Raider games are played, but it doesn’t do enough to get you excited about playing it.

Review: Monday Night Combat

It’s easy to label Monday Night Combat as a Team Fortress 2 clone because of the similarities in the class based system, and its visual presentation. On the surface it might seem that way, but Monday Night Combat takes Team Fortress 2 elements and blends it together with the Tower Defense genre to provide fast-paced third-person action.

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