Dead Space and Mirror’s Edge were part of EA’s new strategy to bring new IPs to the forefront, instead of just making numerous unwanted sequels to a lot of their tired franchises. Both were great games with new experiences or ideas, but Dead Space proved to be the most successful and well received amongst the two (I enjoyed Mirror’s Edge a lot more but that’s just me). It didn’t reinvent the story telling in video games, it provided a story with a beginning, middle and end, enough to give a justifiable reason to dismember Necromorphs and upgrade your equipment. But because Dead Space had a generally conclusive ending, the reveal of a sequel was as questionable as when BioShock 2 was first announced a few years ago. It was a complete experience with no game breaking glitches or ridiculous plot twist like your wife was your arm, it was – is good enough to be a standalone game. Visceral’s first attempt at making a survival-horror game was a very well executed one at that, so it isn’t necessarily a bad thing that Dead Space 2 isn’t a far departure from its predecessor, even if it could easily pass as an expansion pack.