Incredibly annoying and too frequently mentioned internet memes aside, Valve developed a game that will be remembered for its ability to amaze in a mere two short hours. Portal’s signature tool was unseen before, and the game’s structure of blending puzzle elements and an A.I with a spiteful sense of humor wasn’t something any ordinary studio could successfully execute. Portal was a great addition to the Orange Box, so it’s relatively short completion time was not a problem for me, only when it was considered by many as a contender, if not, the game of the year in 2007.
I wasn’t as infatuated with the game as others were; it was difficult to get excited about Portal 2 and its goal to release as a full retail product. I couldn’t imagine what else could be added to the room by room puzzle solving that had a gutless A.I. speaking to you along the way. Of course in typical tight lipped Valve fashion, there is so much more to Portal 2 than shooting blue and orange portals at walls. Portal 2 doesn’t remain in the confined spaces of the white colored test rooms, it lets you go beyond that and explore the grand world that you have only briefly heard of.