Review: The Legend of Zelda: Skyward Sword - Soaring high


25 years of Zelda. That’s a lot of potions consumed, boomerangs thrown and rupees collected. And nothing is more appropriate to celebrate the quarter of a century existence, than to do it with a Zelda game in which embodies the spirit and structure the best installments in the franchise had. Most game enthusiasts often look back at games like A Link to the Past or Ocarina of Time as the important games in the Zelda timeline. Ocarina of Time is widely regarded as possibly the best game ever made because of what the game had done with its use of time travel and creativity. The overall design was years, maybe decades ahead of its time. Even today, aside from the visuals, it is nearly impossible to find a game so cleverly crafted and well thought through. But the newest Zelda, Skyward Sword, doesn’t impress or amaze like it’s previous installments, but provides a familiar experience to players who are looking to enjoy the time spent with Link. Zelda: Skyward Sword utilizes all the right tools in making a recognizable and well crafted Zelda experience, and even slightly evolves from its set in stone formula.

Review: Kirby's Epic Yarn - Tougher than Steel

It’s ridiculous how in this current generation Nintendo can get away with selling a standard definition gaming console, when every other market competitor has moved to high definition visuals that can be seen at home on your television, or even on the go via a Smartphone or handheld device. Kirby’s Epic Yarn makes you forget about the amount of resolution lines or fancy retina displays, to focus your attention to the game’s art direction, rather than the smooth edges and realism of the characters seen in high definition. It can be difficult for some people to admit how they adore the little pink ball of yarn weaving across the screen, which shouldn’t happen considering that amount of creativity that can be acknowledged and appreciated by all age groups and genders. There are many practical ways to unravel, rip, cut or tangle the yarn that keeps Kirby alive and mortal, all of which are absent in a child friendly, and at times, boring experience.

Review: Metroid Other M

What Nintendo is not known for doing is bringing change to their core franchises. I have always been a supporter of new and fresh ideas in the established franchises such as Zelda and Mario, but many people don’t mind the same structures a lot of these games still follow. Although many cringed or were furious at the idea of narrative and voiced characters in Metroid, I was excited and behind Nintendo 100%.  The fact that Nintendo got the third party developer Team Ninja to develop a 3rd and 1st person hybrid Metroid game shows Nintendo is willing to try something different. Team Ninja’s approach to make Samus a vocal character, along with fast paced action provides a unique memorable experience.

Mario Galaxy 2 Review

I wasn’t going to buy Mario Galaxy 2 because of the recent influx of good games, but after seeing the 98 Metacritic average and an ad in the Best Buy flyer for a Mario keychain with the purchase of the game, how could I wait. Mario Galaxy 1 was refreshing with its approach to platforming, utilizing the concept of gravity, and the gravitational pull of planets. Though the difficulty was a bit on the easy side, it was definitely addressed along with other things, which makes Mario Galaxy 2 a must own.

Monster Hunter Tri Review

There was never a game on Wii that managed to keep my interest besides first party titles such as Mario or Zelda. For reasons unknown to North Americans, the Monster Hunter series was a huge success in Japan. With my Wii only being played when Nintendo titles would come out, Monster Hunter Tri seemed like it could break that cycle, making my purchase of a Wii feel justifiable. With so many great titles on other platforms this spring, is it worth dropping $60 for Monster Hunter Tri, or should you take the safe route and buy something else?

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