Microsoft

Review: Borderlands New Revolution

Gearbox Software is one of the few development teams who understand how to create a single player DLC, without forcing you to spend more than $10. Claptrap’s New Revolution DLC is the fourth and final piece of content to be released, and it comes to us almost a year after Borderlands originally launched. After a short run through New Revolution, you will be begin to question if this fourth DLC should even exist.

Review: Halo: Reach

We have reached the time where Halo: Reach is going to be the last Halo game developed by Bungie studios, marking the end of exclusive Bungie titles for the Xbox 360. Instead of playing the through the eyes of the iconic Master Chief, you will play as the faceless Noble 6 during the fall of Reach, events that lead up to the start of Halo: Combat Evolved. After 4 Halo games Bungie has put everything that you could possibly want into a multiplayer game, especially for those Halo fans that don’t plan on playing anything else for a very long time.

Review: Lara Croft and the Guardian of Light

The Tomb Raider name is attached to games that aren’t known for being solid experiences, so the name is viewed by many to be part of an underwhelming and dried out series. Lara Croft and the Guardian of Light is an attempt to rejuvenate the Tomb Raider brand without having people write it off as another Tomb Raider game. With the camera now pulled overhead and twin-stick shooter mechanics implemented, it does enough to change how Tomb Raider games are played, but it doesn’t do enough to get you excited about playing it.

Review: Monday Night Combat

It’s easy to label Monday Night Combat as a Team Fortress 2 clone because of the similarities in the class based system, and its visual presentation. On the surface it might seem that way, but Monday Night Combat takes Team Fortress 2 elements and blends it together with the Tower Defense genre to provide fast-paced third-person action.

Review: LIMBO

While most modern video games aim for a realistic appearance with intense detail and a wide colour pallet, LIMBO takes a simpler approach by using only black and white on a 2-D plain. While keeping the appearance simple, it still manages to deliver making this another great Summer of Arcade title. The most common complaint about LIMBO is that for 1200 Microsoft Points, 3-4 hours of gameplay is not enough. While this may be a problem for some, this seems to just be a cover up for the real fault in LIMBO

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