“Dragon Age Origins” provided an experience that originated on PC, so the complaint of the combat feeling shoehorned onto the console versions is understandable. I didn’t see anything wrong with the pause feature that interrupted the flow of play, and I couldn’t think of anything to add or fix to the combat or radial menu, that would result in making it “better”. I thought it was implemented just fine and rewarded those who took the time to understand the proper positioning of characters, and the most effective combination of Tactics. A lot of reviewers will say the combat has much improved in this sequel, when it actually hasn’t changed at all; they have just mistaken the improvements for the lack any challenge. Two years is a long time, and the shorter but common development time spent on this sequel is not a sufficient excuse for why it is an excruciatingly dull, story driven game.