Annual releases never sat well with me. With so many great games to choose from these days, I’ve learned to cherish franchises that have 2-3 year breaks between sequels. Some sequels however become really popular, and when games are popular, there is plenty of money to be made. When a developer starts to release a game every year, it feels as if my dedication is being exploited, as if my pockets were being emptied because they know I’ll grudgingly do so.
Assassin’s Creed, a franchise I’ve committed to, has eliminated any remaining desire to ever play another Assassin’s Creed game. Brotherhood was supposed to be the end of Ezio’s story; yet again we play as grandpa Ezio in Revelations, who is strangely as nimble as he was in his prime. Also making his return is Altair, which for some reason Ubisoft thought was a good idea. How is it that a character we have not seen for two games now has become instantly relevant again? Instead of Revelations bridging together the story that really doesn’t need mending, it immediately feels as if Ubisoft needed to release something at the end of the 2011 year to improve their fiscal numbers.