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PS4: Temper your expectations. Sony learned nothing

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At this point, I expect disappointment. Despite showing great potential with their excellent game development, Sony continues to produce expensive, unwanted or unnecessary gaming hardware. With Wednesday's event in New York, the reveal of the PlayStation 4 (or whatever Sony decides to call it) will determine whether or not Sony finally realizes the great position the company sits in. Microsoft's lack of software development and Nintendo's painfully slow sales of the Wii U, puts the Playstation 4 in a position to reclaim the dominance of a decade ago.

But unfortunately, I instil little faith in Sony to provide any innovation or perfection. Destructoid.com recently shared a photo of an alleged PlayStation 4 controller. The photo indicates a built in, lit, motion sensor bar, small touch screen or display and, improvements to the analog sticks and directional pad. 

When considering Sony's track record with leaks around items like the PSP Go, PS Vita and new PS3 models, one can safely assume the legitimacy of the alleged prototype controller.

My visits to New Mombasa

For some, on a DVD rack somewhere, rests a movie they will re-watch. On a shelf somewhere, rests a book they will reread. On a disc or cartridge somewhere, rests a game they will re-play. For a piece of media to captivate someone much to warrant multiple revisits, must do something that never becomes stale.

Until last year, I never owned that kind of game, and I would suspect that its occurrence remains a rare occasion. Every year or so, usually during the colder seasons, I re-play Halo 3: ODST.

Halo 3: ODST never struck me as a game I would occasionally revisit, especially since I never owned a copy of the game until recently. But something about that soundtrack just sounds perfect to my ears. For a while I thought the soundtrack represented the only reason for my revisits, yet listening to it alone does not satisfy.

Clear the backlog. Appease the guilt.

Beside you there might be a towering pile of both physical and digital games still unplayed. This pile, at least mine does, stares at me and laughs at my weakness for a great Steam Deal. It then laughs even harder around September when school begins. With the Fall to Spring season long bombardment of great titles approaching, the pile of games known as Mr. Backlog, rubs its plastic belly and cackles at the opportunity to gather more recruits for its plan to devour my morale.

Mr. Backlog kills my excitement for the newest and highly anticipated games - even those I know I will thoroughly enjoy. I miss days of actually having nothing to play. And I don't mean games you don't feel like playing, I mean nothing at all. I miss anticipating the release of a new game, or even to a lesser extent, just being excited to buy one.

Fan Expo Canada 2012: The Wii U gamepad and ZombiU

Even though Fan Expo Canada is not a convention I enjoy going to, it being the only one in Toronto that comes close to resembling a dedicated video game convention, makes me grudgingly attend each year. Tens of thousands of people attend this comic, sci-fi, anime and gaming convention, and since video games were later added to this originally comic book gathering, there is always a lack of game demo stations suitable for the number of attendees. The convention itself, especially if there's only one area you actually follow, is very limited with things that you can actually do. Once 4 day pass purchasers realize that they have exhausted all available activities associated with their hobbies, they line-up to play Halo 4, ZombiU and whatever game that can occupy their time. Not to sound like a whiner, but this in turn, makes people who go strictly for the games, wait longer in the already lengthy lines.

Wii U Gamepad

With general convention complaints aside, what I really wanted to talk about was the Wii U and Ubisofts survival horror game, ZombiU. That sentence has a lot of "U"s in it which makes it sound weird, but I can't help Nintendo's annoying branding. Wait one more U, U Play. I was hoping ZombiU, awkwardly spelt without the E, would be one of the games that would change my pessimistic perspective of the Nintendo Wii U.  With lackluster first party titles at launch, it was a weird thought knowing that I could possibly buy a Nintendo console to play Ubisoft games. Having confidence that Rayman Legends will be a game I will undoubtedly enjoy is comforting, but after my brief session with ZombiU and its controller, comfortable is not what I am.

Donkey Kong Country Returns and old design practices

Rarely do I play my Nintendo Wii, but even rarer that I play a Wii game on it. For many, the Wii acts as a way to revisit or play missed games from previous generations, which sometimes are more popular than few a far between releases of newly developed games. Despite my general satisfaction with exhausting the Wii library of its best titles, there was one game that I had forgotten - a game that I had little affiliation with.

Donkey Kong Country Returns arrived at the awkward stage in the Wii life cycle where I no longer cared for the thing. I played the latest Zelda, despite being much newer, but that's because it's a Zelda game. Even if it was terrible, I enjoy the franchise too much to not see it firsthand. I have no familiarity with Donkey Kong outside of Smash Bros. and Mario Kart; therefore I have no nostalgia to draw from.  Even with Nintendo's pedigree, I have difficulty paying attention to Kirby or Donkey Kong since I was never exposed to them. I was however familiar with Retro Studios, and I thoroughly enjoyed the Metroid Prime series enough to trust that I was going to spend my time with a quality product. After playing through 6 worlds, quality is what I received, yet I can't help but wish it moved away from old design practices.

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