Review: Transistor - Plan, Not Process

As each person adventures alone in Bastion, piecing together the world with each step, a narrator watches. The narrator stays an observer, never guiding players down a path. Transistor doesn't accompany players with a narrator, but with a voice imbedded inside a sword called the Transistor. The sword's voice fills the empty air left from the voiceless main character, Red. Despite any resistance from the Transistor, Red pushes forward to unravel pieces of story neither Red nor the player can begin to form. When players learn of the the enemies called the Process, players simultaneously unravel an ambiguous, forced story wrapped around an ingenious turn-based combat system.

Now Playing: Guild Wars 2

Guild Wars 2

In my elementary school everyone searched for recruits to play their favourite free-to-play MMORPG. Other groups ran through the blocky world of Runescape, but my friend group spent their time leveling through the endless grind of Maple Story. Yet after my friends guided me through the start of Maple Story, we veered in different directions. I joined a guild of closely knit players while my friends scoured the internet for hacks to farm items and blow through the leveling stage. I continued to play fairly; I wanted to see my Ranger grow. I was hooked.

Since then I never found another MMORPG as equally addictive. I downloaded Rift, Neverwinter and even bought World of Warcraft, but none grabbed my interest. Each game adheres to the familiar formula commonly associated with games of the same genre, and reputation alone would not sway me. As I try to find an equally addictive game, I realized I forgot to search for just good games.  After many months of consideration, I took a chance with Guild Wars 2.

Super Mario 64 in 2014 - Playing without nostalgia

For Christmas gatherings my family always played Golden Eye 007. My older cousin set up the Nintendo 64 on a giant television shoved into the living room corner. When ready, my dad and older cousins alternated between chair and floor seats as they ran circles in each map. They never let me play. I was the five-year-old little cousin not allowed to play with the grown-ups. Those are my memories of the N64. I never owned one. I didn't play Golden Eye 007 split-screen and I didn't play Super Mario 64 with the trident controller.

I was only three-year-old when Super Mario 64 released alongside the console, yet most of my friends of the same age all retell memories of "the greatest Mario game." When I asked my dad of why he never bought me an N64, he quickly responds with, "You never asked for one." Only in high school did I start reading video game news and playing more games than available time. I spent most of my childhood away from home, staying hours past the final school bell playing basketball until sunset. I never asked for a N64 because I didn't want one.

DOTA 2 - My best and worst heroes

When I played League of Legends I never found a Champion I wanted to use. The weekly rotation of Champions never gave enough time to learn a single character, yet the rotation let me try each Champion. This past summer I decided to try DOTA 2. I haven't stopped playing since.

My time with League of Legends simplified the learning curve for other MOBAs like DOTA 2, yet something about the roster of Heroes made sense to me. And while I still miserably lose matches even today, I know most characters - and my best and worst. Both as an exercise to recognize my strengths and an admittance of my failures with certain Heroes, I've compiled a list of successful Heroes and Heroes I should always avoid.

 

Good Ahead, Choose Them

Earthshaker

I don't remember how I decided to play Earthshaker, but his full arsenal of stuns and low item dependence helped me setup kills for my team. Once I acquire a Blink Dagger and warp into the middle of teams to dunk my Echo Slam, I watch as my team clean up the remaining health of enemy Heroes. Earthshaker's usefulness somewhat drops off in longer matches, but my friends never complain when I select my favourite Hero.

E3 2013: A pre-show assessment

As E3 quickly approaches, it brings the near complete picture of the next generation of games. But to proclaim the official entrance into the next generation doesn't feel entirely fair considering the release of the Wii U. Even with stronger hardware, new games and a newly design controller, many people, including myself, choose to forget that Nintendo's console even exists. The slow trickle of information and void of Wii U games doesn't help either.

So as many Wii U owners sit in limbo waiting for the complete reveal of the Xbox One and PS4 launch line-ups, I wonder how Nintendo can even compete new hardware and any the opposing games capable of diverting attention away from the next Zelda.

With E3 only a few days away, I want to evaluate the current state of each console and outline what each company needs to do for the most successful E3.

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