I always planned to wait for the complete Day Z standalone release, not buy the unfinished, buggy alpha version firmly situated in Steam's top sellers. I thought playing the alpha stage game with periodical content updates would not represent creator Dean Hall's vision of the finished Day Z game, or let alone actually resemble any sort of functioning software.
Day Z doesn't follow a linear structure driven by story or depend on specifically designed levels like a platformer. Players create their own objectives through the need to survive against the dangers of zombies, unstable health and the threat of other players. The moment you assume nothing can go wrong, something always does.
I join a night server with two other friends after planning to meet somewhere along the east coast of Chernarus. My previous character broke a leg, collapsed and died in a single second while climbing a staircase. A glitch I assumed. My other friend, Alessandro, discovered his character vanished between play sessions - a reoccurring glitch for him. My third friend, Frank, managed to escape any lethal staircases or character bugs and walked north to Alessandro's spawn point near Berezino. From a westward inland town I run east towards the rising sun where we decide to meet.