A break from school and a thin summer release schedule gives me plenty of time to play some older releases. But this summer I spent more time buying games then actually playing them. And since I couldn't decide which game to write a "Now Playing" feature on, I'll just compile my thoughts on each game in one post.
Need for Speed: Rivals
I planned on making Need for Speed: Rivals my PlayStation 4 launch game back in November, but buying a multiplatform game for a console launch didn't feel quite right. On launch day I changed my mind and bought Killzone: Shadow Fall instead - a game I barely remember playing. Still curious to play Ghost Games' debut racing title, I picked up a copy for Xbox One hoping for a still thriving online community.
Unlike most racing games, Need for Speed: Rivals doesn't separate multiplayer and single player modes. In the open world, players zip past both Racers and Cops controlled by CPUs or other people. For a multiplayer-single player integrated game, Rivals rarely feels like a multiplayer game. The other five players either complete their Speedlist on the other side of the map or disappear into the safe havens to deposit their credits. Racers can race against computers, compete in head-to-head races and beat time trials. Cop activities only slightly vary as all race types revolve around busting Racers. Racers dominate online sessions, removing the threat of ever driving into player controlled police patrols.